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    Chronicle of a Perfect Crime

    The book's game

    OPENCASE

    Six people investigate a decision that went wrong. Each of them was there. Each knows something the others don't.

    And the box with the evidence only opens if they talk.

    I want the case file →

    Table box · 4-digit lock

    Each digit is on a different phone. No one can open it alone.

    What it is

    An investigation game about an uncomfortable question: who did it?

    Open Case turns the book's thesis into an experience. Your team receives a complaint from a fictional company: a decision that hit its target and cost a fortune. The board wants a name.

    Each participant plays one of the people involved, with a secret of their own and a goal that sometimes clashes with their table's. Their phone becomes that character's phone: emails, chats and documents only they can see. To move forward, the table has to cross what lies on the table with what each person keeps in their pocket.

    At the end, everyone votes on who is responsible and has to back it up with evidence. What happens in that moment is the conversation your organization needs to have.

    Characters

    Everyone has something to hide

    Six people involved, no villain. Each did something reasonable from where they sat.

    Evidence

    It only makes sense when crossed

    One piece from the table plus one from someone's phone. Apart, they say nothing.

    Lock

    No one opens it alone

    The combination is split. If someone stays quiet, the whole table stays locked out.

    The board

    The Decision's Chain of Custody

    Eight links. In each one, a name and a piece of evidence. Without evidence, the link doesn't count.

    If you read the book, you already know why this board is hard to fill.

    Two ways to play

    In the same room or on the same video call

    In-person workshop

    The box on the table

    Who
    Tables of six, several tables per room
    Length
    About three hours, including the closing conversation
    What's in it
    A physical box per table: documents, cards, the board and the lock. Each phone is a character's phone.

    Virtual workshop

    One video call

    Who
    Tables of six, everyone from wherever they are
    Length
    A little over two hours, in a single session
    What's in it
    The room screen is shared on the call. Each table talks in its own group chat and joins with a QR code. Nothing to install, nothing to ship.

    Pieces of the case

    What you hold in your hands

    OPEN CASE

    CHARACTERSECRET

    READ IT IN SILENCE. DON'T SHOW IT.

    Your character card
    Your character's phone

    Rule: you can say what you see. You can't show the screen.

    Evidence code?-??
    What only you can see

    During questioning

    OBJECTION!

    Show the evidence that contradicts the witness. Get it right and the table scores. Get it wrong and the witness gains credibility.

    For when someone defends themselves

    For your organization

    What the room takes away

    While tables investigate, the app records how the group decides: who it blames first, which evidence it opens and which it ignores, when someone objects and when they stay silent. At the end, the organization receives a room report, always aggregated. No one appears by name.

    What we never ask for

    That anyone upload documents from their company.

    That anyone share confidential information. The case is fictional and the company is made up.

    That anyone download, install or print anything.

    Open your case file

    Tell us what you're interested in

    Leave your details and we'll write to talk about your team.

    I'm interested in

    The next decision still has someone responsible.